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| FSopen server 0.96 released tomorrow | |
Dave Wave ![]() 27th Oct 2013 16:31:53 | There is a new way to control permanent admin.
A user needs to log on to this website or with pilot assistant using the same PC, or connected to the same router, as their fsx machine. If fsopen server matches the ipaddress of the player then their real name is shown on the list of players and on the admin tab you can then give them permanent permission. For now both new and old methods can be used but I remove the old method in a few weeks so as to avoid confusion. In the future you will be able to assign different permissions to kick, ban etc but I can't do this while we have two methods for granting permission. The 0.96 update should be released before 1200 UTC. |
Sarvesh Patel ![]() 27th Oct 2013 17:19:32 | Is it in pilot assitant or the botts |
Robert Dunn 27th Oct 2013 20:04:53 | Dave said "In the future you will be able to assign different permissions to kick, ban etc but I can't do this while we have two methods for granting permission." Our community particularly appreciates this ! permissions separation and differentiation. That will solve some of our problems in assignment of administrative tools to different categories of our FSOpen Server2 administrators. Thanks.
Additionally, our community sincerely appreciates your intended support of Prepar3D v2 as per your FSOpen home page announcement. We follow your thread on Lockheed's Prepar3D multiplayer specific forum. We anxiously await any further word you may want to put out regarding what we communitys will need to do in order to take advantage of your Prepar3D v2 support here at FSOpoen. As you know, we intend to support both platforms and we are exploring concurrency between FSX and Prepar3D. Apologies for off-topic questions here. Respects, Bob... RSDunn2@msflights.net |
Dave Wave ![]() 28th Oct 2013 15:08:03 | 0.96 Now released.
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David Figge ![]() 9th Nov 2013 15:54:47 | Dave,
How will the new admin feature work for the host of the session? Tried several times to set myself as admin but it does not recognize the client machine that has the same IP address as the server. Signed in to the FSOpen website and ran pilot assistant. Neither worked for the client machine to be added to the new admin list. Trying to make sure this will work before the next FSopen server update. I'm probably doing something wrong. Best regards |
David Bartlam ![]() 9th Nov 2013 16:14:23 | David
Personally, I've never been able to use the Admin powers on the host machine. Because the host machine is the Bot, you can't talk to it using the bot commands. The only feature you can use is the kick feature, that's by right clicking the gamer tag in the FSX chat window. The only way I've been able to use admin features is by using a different computer other than the server machine, therefore you just tick the name on FSOpen Server. That's all the info I can give you I'm afraid, I'm sure if I'm wrong, Dave or someone will help. I've never been able to use admin features on a host machine, |
David Figge ![]() 9th Nov 2013 16:22:41 | David,
Read the post again - I was referring to the client machine not the host machine. |
David Bartlam ![]() 9th Nov 2013 18:11:16 | Apologies David.
I've not had a problem with this before , I often run the server on my laptop when I go home for the weekend and fly/control on my pc with no issues when it comes to admin capabilities, even though they share the same network and IP. Have you logged in under different ID's? For example, my server will be FSXWorldwide and I will be David Bartlam |
David Figge ![]() 9th Nov 2013 18:42:07 | OK I will make another attempt at this. Pretty sure this is for Dave the Wave
1. The original admin for the FSopen server works just fine for my client PC. 2. The NEW admin panel (future way to make admins for the server) does not recognize my client PC no matter what. Look to hearing back from you Dave the Wave |
David Bartlam ![]() 9th Nov 2013 18:44:46 | David, no need to be rude is there, "Pretty sure this is for Dave ".
I was simply trying to help as Dave sometimes doesn't get to answer forum posts regularly. Next time, I will leave your posts in silence and not bother trying to help. |
David Figge ![]() 9th Nov 2013 18:55:24 | David Bartiam,
Sorry if the pointed reply hurt your feelings, it was not the intent. You didn't understand my post and it was directed to DAVE in the first place not to you. Best regards |
Joe Clifford ![]() 10th Nov 2013 10:16:48 | All,
If we think about it, (I'm making an educated guess here) 98% of the posts on this forum are aimed at Dave (Wave), he's the one that in most cases (because he is the developer) is always going to know the answer to the questions posed. However, a forum is a place for all members to interact with one another. Share ideas and opinions. Dave can not be expected to be able to monitor the forum every day to see if anyone has posed a new question (especially in an old thread, although bumped to the top). I became a member of FSOpen not very long after it was introduced. Therefore I would like to think that I can contribute an answer to try and resolve another members problem purely on the merit that I've used it for years, tested stuff for Dave and probably experienced all the little hiccups that other members experience. There are a number of server hosts, such as David (Bartlam), who go out of their way to try and help where they can. At the end of the day you're his competition, you're both all in search of FSX Players, why should any of you try to help make another server successful? Clearly some of us, like to be helpful. The forum is here to allow people to bounce ideas to one another and to create a platform where members can contribute their ideas to solving your problem. Ok, sometimes the answers may not be what you want, however, you should be greatful that someone is taking the time to reply. If you have a question for Dave and do not want members to make suggestions then email him, don't put it out there for us to reply to. This post is not aimed directly at you David (Figge). I know this is probably the first time and you say that you did not intend to upset anyone. There are, however, there are a number of members out there that do this quite a bit, posing questions and not appreciating responses from fellow members, they are the people that this post is truly aimed at. I just think it's a shame, that's all. Regards Joe |
David Figge ![]() 10th Nov 2013 13:20:02 | You have to ask yourself when posting on a forum, is this "on topic"?
Mine was. The original post was about the new version of the FSopen server software. My post was relevant to that. Simply trying to point out a potential problem with the new admin system on the FSopen server software. Why all the drama guys? |
Curley Campbell 10th Nov 2013 16:45:50 | In the meantime, of course, I do not have the actual information and we will more than likely need to rely on Dave for a more specific answer/fix..when he returns. Remember, he is currently running both the old and new methods, at the moment.
However, I do suspect what lays at the source of the issue (when using the same IP) is the fact that the verification with the new method, more than likely, will now be verified at the FSOpen Server... Not within our local hosting machines. I have to assume this means it now primarily will rely on our IP address... which in turn would now consider both of your machines as "hosts" (or already verified.. when you sign in to your session as a "client") in regards to rights. A "host" does NOT have access to the actual "bot" commands in the FSX chat functions. My "guess" above is based on the fact that thru my experience... as a host for some time... and being hacked on my server several times.... I ONLY grant "admin" rights based strictly on IP ADDRESS. FYI, I also have my host server on a totally different IP address... so, currently the new method works quite well for me. In the mean time... I will test this at my house (set up like yours) on my "backup" host machine to verify. Possibly, making sure windows firewalls are set up properly. REMEMBER, part of our IP address also rely on your actual "MACHINE PORT" address. Again, only a guess on my part... I will get back to you shortly. |
David Figge ![]() 10th Nov 2013 17:23:38 | Curley,
The old admin system works fine on the client pc because the IP address is added manually which the client is actually the local LAN IP. I'm guessing that the reason the new admin system doesn't recognize the client PC is the same reason I can not file a flight plan from my client PC using pilot assistant. The client has the same IP as the FSX server. Just thought it would be good to talk about this before the next server update is released. |
Curley Campbell 10th Nov 2013 19:44:28 | Yes, I understand and that is correct. I'm sure Dave will be able to shed some light on things... when he becomes available. |
Dave Wave ![]() 11th Nov 2013 17:37:23 | Firstly, I want to acknowledge that I see all of you helping out others.
Anyway, to address David Figges question. I've added an extra check into 0.97 so if you log on to pilot assistant or flight strips it will check your status as an admin. For now please continue with using the ip address. |
David Figge ![]() 11th Nov 2013 21:37:11 | Thanks for the update Dave |
Robert Dunn 14th Nov 2013 22:09:14 | Greetings, Dave Wave...
Our community will commence to Pilot Assistant register those staff we want to enfranchise as FSOpen Server2 administrators at any of the multiple admin levels you may support in future software updates. If it would expedite or prove useful, we would be glad to private email you a list of those Pilot Assistant registrants to aid you in your verification registration step. As we have our duties and permissions now structured, we MAY request the software ability to enfranchise 25 mid and full level Server2 administrators with the possible addition of 10 or more low level admins. If this will not be possible under the new admin structure of Server2, please advise. This large quantity of administrators at the single admin level Server2 now accommodates is how we currently use this feature. You had mentioned in your OP of 27 October a time frame of "a few weeks" in which we communities should complete our registration preparations for your Server2 update. What is your view of that time frame at this time? When should we communities get serious about our preparations? Have you seen registration activity that is enabling you to move forward in a time frame that suits you? If not, may we consider this subject thread "bump" a cross community call to action with regard to the two types of registrations you require and briefly explained in your OP? Off topic (or maybe a contribution to the secondary topic I see being discussed here), the cross community support which you acknowledge in your post here of 11 November is evident and healthy outside of your forum as well as within your forum's structure. I believe our friends at FSXWorldwide, EasternHops, RealFSX, Digital Theme Park, UK317 as well as several other FSX multiplayer communities who do not list here at FSOpen can bear out my testimony. I'm lovin' it! Respects, Bob... ROBERT DUNN 2 RSDunn2@msflights.net |
Dave Wave ![]() 15th Nov 2013 09:24:27 | Release could be next week, haven't looked this week to see how many have set up using the new method.
Not sure if granularity will be in this release or the one after. Out of interest what features would a basic admin have compares to a power admin? |
David Figge ![]() 15th Nov 2013 11:21:11 | Dave,
Having an admin that could only kick a player would be great for ATCs. Just the "kick" power alone. The only thing really needed to keep an airport running smoothly is the ability to kick uncooperative players who are bothering others. That would be #1 for our server. Best regards |
Simon Mulder ![]() 16th Nov 2013 04:26:23 | Dave,
Basic admin would be best to only have admin powers in !packets and !kick. As David Figge said for the ATC use. Or any player trusted with the powers but not really a "Staff" member in the group/community. Power Admin would have powers to every command. The only difference. Thanks. mulder@msflights.net |
Robert Dunn 16th Nov 2013 06:16:48 | Thanks, Dave Wave, for the input opportunity. If there will be two admin levels, the basic level would NOT have !ban authority and a full admin would have those powers that exist now. We have been discussing your question within our general community and with our ATC directors specifically and the only other request I've heard went something like this:
If it were possible to empower a TEMPORARY !ban function with either a set limited time of effect or a selectable range of times of effect of such ban, many ATC controllers at the staff level here would find that useful. Here's what happens often (briefly); A visiting pilot not in our TeamSpeak joins our host and, from your map, spots activity in controlled airspace. That uncommunicative pilot spawns in correctly into parking but, not realizing where he is and not being in any type of communication, unknowingly disrupts ATC operations. After Briefing Room Chat attempts to communicate with this pilot, he is !kicked from the session with the hope that he will try to establish comms upon his reentry. Either this pilot returns to the session and controlled airspace still clueless and out of touch a number of times or, worse yet, he returns with vengeance on his mind. Our community is very adverse to ANY kind of permanent ban but the greater good of the ATC participants often outweighs our inherent soft heartedness. A self expiring one or two hour ban would be ideal in this kind of situation. This TEMPORARY !ban power would be vested with the basic level Server2 admin. We all realize the likelihood that such coding would be lengthy and tough. I am obliged, tho, to bring our community's ideas to you here. Thanks for reading. Respects, Bob... ROBERT DUNN 2 RSDunn2@msflights.net |
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